Host a murder mystery dinner party at home, or a hidden role spy game for a big group. Every guest gets a role, and the host guide runs the evening for you.
Good to know: The MurderMysteryTime subscription includes only the online games in the Cases section. Printable PDFs are not included and are sold separately. See the online membership.
4–20 players1.5–2.5 hoursA different killer every gameAges 12 and up
Christmas Eve at the North Pole. An inspector has come to shut Santa's workshop down, and while he finishes his report, somebody is going to bring him his last cup of hot chocolate. That somebody will be sitting at this table. It might even be you.
4–20 players1.5–2.5 hoursA different killer every gameAges 12 and up
The last night of Carnival, at the Lilac Palace. Every face is masked and every hall is lit by candles. At midnight the Count will make his great announcement; but before he does, somebody will bring him his very last drink. That somebody will be sitting at this table. It might even be you.
4–20 players1.5–2.5 hoursA different killer every gameAges 12 and up
It is the foggiest night of the year. The galleon Sneezing Octopus lies at anchor out at sea, and at dawn she sails into port. While the treasure clerk scratches the last lines into his ledger, someone will knock on his door and hand him a mug of linden tea. That someone will be standing on this deck, right beside you. It might even be you.
4–20 players1.5–2.5 hoursA different killer every gameAges 12 and up
August 31, 1985, Cape Shimmer. The Glitter Skate Roller Disco is spinning through its very last night. The fog machine is broken and the lights won't stop flickering. Somebody is going to carry the owner of the building his final drink. That somebody will be sitting at this table. It might even be you.
6 to 25 players plus 1 host90 minutes (6 to 11 players) to 3 hours (16 to 25 players)Ages 12 and upPrint at home: PDF in US Letter and A4Colour and Printer-Friendly editions
Operation Nightfall is a hidden role party game set at an embassy reception where nobody is quite who they seem. Every guest receives a secret role: most are Loyal Agents, but one or two are Double Agents who know each other and burn one agent's cover every night. Between quick-fire missions, heated debriefs and secret votes, the group must work out whom to trust before Extraction. The host reads from word-for-word scripts, so the game runs smoothly at birthdays, office parties, classrooms and youth groups.
Host Guide (21 pages): rules, word-for-word scripts for every phase, timing plans for 90, 120 and 180 minutes, tips and FAQ
One-page Player Rules for the guests
36 role cards with matching backs: 27 Loyal Agents, 8 Double Agents and 1 Analyst
Mission File with 14 quick group missions and their answers (host only)
Ballots, Safe House tokens, Mission Fund credits, invitations, name badges and certificates
April 1963, a sold-out dinner show at the Silver Saguaro, the newest hotel on the Las Vegas Strip. Before the final curtain the hotel’s showman is found dead in his office, and nobody leaves until the killer is found. Every guest plays a star, a showgirl, a columnist or a visiting celebrity with a secret, three personal goals and clues to trade, and one of you is the murderer. One purchase gives you the same case in three sizes: Mini for 4–6 guests, Classic for 6–9 and Grand for 10–20.
Three sizes in one purchase: Mini for 4–6 guests, Classic for 6–9 and Grand for 10–20. The same case, rebuilt for each group size.
20 characters, each with a public page, a secret page, three secret objectives and a clue page for every round.
Secret notes from the people who watch the hotel all night, a photograph from the dinner show and a coded message on the victim’s desk.
One host runs the night with narration, scoring, awards and a separate solution file. Name tags, awards and signs are included.
Two designs of every file: full colour, or printer-friendly and fine in black and white.
4–20 players1.5–2.5 hours20 characters9 evidence cards + 26 telegrams, posters, letters and search cards3 sizes included
October 1882, the night before the first train reaches Turquoise Wells. The whole town is dancing at the Silver Owl Saloon when the man who owns the only sweet water in the valley is found dead behind a bolted door. Every guest plays a townsperson with a secret, three personal goals and clues to trade, and one of you is the murderer. One purchase gives you the same case in three sizes: Mini for 4–6 guests, Classic for 6–9 and Grand for 10–20.
Three sizes in one purchase: Mini for 4–6 guests, Classic for 6–9 and Grand for 10–20. The same case, rebuilt for each group size.
20 characters, each with a public page, a secret page, three secret objectives and a clue page for every round.
Search the town: name a building on the painted town map and the host reads you its search card. Telegrams, sealed letters from the Midnight Stage and four wanted posters, and one of the outlaws is at your party.
One host runs the night with narration, scoring, awards and a separate solution file. Name tags, awards and signs are included.
Two designs of every file: full colour, or printer-friendly and fine in black and white.
February 1978. An avalanche has closed the only road to the Silberhorn Lodge and taken the telephone line with it. During the après-ski party the lodge owner is found dead in the sauna hut, and there are two killers among the guests. Every guest plays a skier, a member of staff or a visitor with a secret, three personal goals and clues to trade. One purchase gives you the same case in three sizes: Mini for 4–6 guests, Classic for 6–9 and Grand for 10–20.
Three sizes in one purchase: Mini for 4–6 guests, Classic for 6–9 and Grand for 10–20. The same case, rebuilt for each group size.
Two killers at the lodge, and in every size both of them are at your table. Each character has a public page, a secret page, three secret objectives and a clue page for every round.
Search the lodge: name a room on the Lodge Plan and the host reads you its search card. A blackout in Round 3 and a page from a diary in an old school code.
One host runs the night with narration, scoring, awards and a separate solution file. Name tags, awards and signs are included.
Two designs of every file: full colour, or printer-friendly and fine in black and white.
Colour + Printer-Friendly editions
One-time purchase. Not part of the subscription.
How a murder mystery party kit works
Every guest plays a character. Before the party each guest gets a character file with a public page, a secret and personal goals. On the night the host reads the narration round by round, guests mingle, trade clues and bluff, and everyone votes on the solution at the end.
The kit includes everything the host needs: the Host Guide, character files, Evidence Cards, Case Sheets, an Invitation, the Solution and Party Extras such as name tags and awards. Print single-sided in US Letter or A4, or send character files to phones.
Choose your size
Every murder mystery kit includes all three sizes in one purchase: Mini for 4–6 players, Classic for 6–9 and Grand for 10–20. Pick the one that fits your guest list, even on the day.
A hidden role game for big groups
Operation Nightfall is a different kind of party game, for 6 to 25 players. Every guest secretly gets a role: most are Loyal Agents, a few are Double Agents, and the group has to unmask them through quick missions, debates and secret votes. The host reads from word-for-word scripts, so it works at office parties, classes and youth groups as well as birthdays.