4–20 players1.5–2.5 hours20 characters9 evidence cards + 26 telegrams, posters, letters and search cards3 sizes included
October 1882, the night before the first train reaches Turquoise Wells. The whole town is dancing at the Silver Owl Saloon when the man who owns the only sweet water in the valley is found dead behind a bolted door. Every guest plays a townsperson with a secret, three personal goals and clues to trade, and one of you is the murderer. One purchase gives you the same case in three sizes: Mini for 4–6 guests, Classic for 6–9 and Grand for 10–20.
Mini (4–6), Classic (6–9) and Grand (10–20) included
US Letter and A4 · Colour and Printer-Friendly editions
Downloads as 12 ZIP files of PDFs
English · Instant download
One-time purchase. Not part of the subscription.
Good to know: The MurderMysteryTime subscription includes only the online games in the Cases section. Printable PDFs are not included and are sold separately. See the online membership.
The story
It is Railroad Eve in Turquoise Wells. The track is laid, the first train steams in at dawn, and the whole town has come to the Silver Owl Saloon to dance under the lanterns. At midnight old Josiah Bramwell will announce who gets the Wells, the only sweet water in the valley, wanted by the railroad, the ranchers and the town alike. He never gets the chance. During the anvil salute he is found dead in his bolted back office, and his strongbox is gone.
Your guests play the sheriff, the saloon owner, the town doctor, a railroad agent, a schoolteacher, a bounty hunter, a singer, a prospector and more, each with a public face, a private secret and three goals of their own. Telegrams arrive as the night goes on, the Midnight Stage brings sealed letters, every guest wears a Sheriff’s Badge with three favors to spend, and one of the four wanted posters on the wall describes somebody at the party. Over four rounds your guests search the town, trade clues and solve a three-part case, and a fair, satisfying solution waits at the end.
What’s inside
Host Guide with the round plan, narration and round reveals. It never names the killer, so you can read from it all evening
A Deal Sheet that tells the host who plays which character, and a separate Solution to open after the final vote
One character file per guest (20 characters in all), each with a painted portrait, costume ideas, a public page, a secret, three personal goals and a page for every round
A painted town map, illustrated Evidence Cards, telegrams, four wanted posters, sealed letters from the Midnight Stage and search cards for every building
A Case Sheet for every guest, a bonus puzzle and an Invitation to send ahead
Party Extras: name tags, Sheriff’s Badges, telegram forms, award certificates, signs, a Railroad Eve supper menu and tips for setting the scene
Every size in US Letter and A4, each in a full colour design and a printer-friendly design (12 downloads in all)
Three sizes in one purchase
Size
Players
Play time
Cast
Per edition
Mini
4–6 players
90–100 minutes
6 characters
70 pages
Classic
6–9 players
about 2 hours
9 characters
85 pages
Grand
10–20 players
about 2.5 hours
20 characters
145 pages
Every size uses the same story, so you can pick the right one on the day.
How to play
Choose the size that fits your guest list: Mini, Classic or Grand.
Send the Invitation a week or two before the party, then send each guest only their own character file.
Print the Case Sheets and cut out the Evidence Cards. There is nothing to assemble.
On the night, the host reads the narration round by round while guests mingle, trade clues and chase their goals.
Everyone writes their answers on the Case Sheet and votes. Then the host opens the solution and hands out the awards.
Who it’s for
Made for adult dinner parties, birthdays, Western theme nights and groups of friends who like dressing up. Teens 12+ can play too. Frontier finery or dusty trail clothes, hats and long dusters are all welcome.
Printing tips
Print single-sided on plain paper. The Printer-Friendly Edition uses light backgrounds and saves ink; the Colour Edition looks best on screen or on a colour printer. You can also mix: read on tablets and print only the pages you want to hold.
Look inside
InvitationCase SheetParty Extras
Questions
How many guests can play?
From 4 to 20. One purchase includes three sizes of the same case: Mini for 4–6 guests, Classic for 6–9 and Grand for 10–20. Characters nobody plays become witness statements that the host reads aloud.
How long does the party take?
About 90 minutes to 2.5 hours: Mini takes 90–100 minutes, Classic about 2 hours and Grand about 2.5 hours. Plan about 20 minutes before the party to print and cut out the cards.
What ages is it for?
Ages 12 and up. Murder at the Silver Owl Saloon is written for adult dinner parties and also works for groups with teens.
Do I need to print everything?
Print the Evidence Cards, the Case Sheets and the Party Extras single-sided in US Letter or A4. Character files can be printed or sent to each guest’s phone, and every file comes in a full colour design and a printer-friendly design.
Do my guests need to prepare?
Only a little. Before the party each guest receives their own character file with costume ideas, a public page, a secret and three personal goals. Everything else happens on the night, and the host guide tells you what to read and when.
The owner of a riverside glass plant is found dead in his own furnace room, and the coroner blames the heat. A plant up for sale, a strike vote set for Monday and five persons of interest make that hard to believe.
Ages 16+2–8 players90 minutes10 puzzles + the vault
The last night of shooting. The only negative of the studio’s biggest picture has vanished from the vault, and the studio president lies dead on Stage 7.