Murder Mystery Party Kit · 4–20 players · August 31, 1985, closing night

Murder on Disco Night

Murder on Disco Night: box, booklets and evidence envelopes
✓ The host can play too
$23.99 one-time
  • The host can play too: nobody knows the killer, not even you
  • A different killer every game, so you can play it again
  • Instant download: print it and play tonight
  • The evidence really points to the killer: five records crack the case in the final, and none of them is enough alone
  • Color and printer-friendly designs, US Letter and A4
  • Ages 12 and up
Players
PDF in English

August 31, 1985, Cape Shimmer. The Glitter Skate Roller Disco is spinning through its very last night. The fog machine is broken and the lights won't stop flickering. Somebody is going to carry the owner of the building his final drink. That somebody will be sitting at this table. It might even be you.

One-time purchase. Not part of the subscription.

Good to know: The MurderMysteryTime subscription includes only the online games in the Cases section. Printable PDFs are not included and are sold separately. See the online membership.

The story

Saturday night, August 31, 1985. For ten years the famous Glitter Skate Roller Disco in Cape Shimmer has closed out every summer the same way: neon lights, big hair, shoulder pads and a mirror ball that spins until sunrise. The doors opened at 8:30 p.m., and everyone who came in had a numbered badge pinned on, the kind that glows in the dark.

But this year, closing night really is closing night. Bill Dozer, the contractor who owns the building, has spent three days measuring every corner with a tape measure and telling everybody the same thing: "The bulldozers get here in the morning. I'm putting up a three-story parking garage." At 10:00 p.m. he climbed onto the stage and added: "I have an announcement to make at midnight. Nobody goes anywhere." Then he retired to his private balcony above the dance floor.

At 10:45 p.m. the fog machine broke and began pumping out fog without a pause. Add the flickering lights, and nobody could make out a person standing one step away. Everybody drifted off somewhere.

Choose your edition

EditionCharactersPlay timePrice
4-8 players8about 1 hr 40 min$23.99
4-14 players14about 2 hours$29.99
4-20 players20about 2 hr 20 min$34.99

Use the characters from number 1 up to the size of your group. Every edition includes both paper sizes and both designs.

What’s inside

Every edition is a set of PDFs you print at home:

  • Host Guide
  • Character Booklets: one for every character
  • Evidence Cards
  • Evidence Key
  • Case File: To be opened in the final
  • Game Sheets
  • Invitation and Party Ideas
  • Envelope Covers
  • Solution Guide

How it plays

  1. Every guest plays a character. The victim (Contractor Bill Dozer) is not a player.
  2. A draw at the start turns one person at the table into the killer. Only that person knows.
  3. There are three rounds. Each round opens one evidence card, and everyone answers the same question.
  4. Every innocent guest has one small, embarrassing secret. To protect it, they lie on exactly one of the three questions.
  5. The killer lies on all three. That is why nobody can be sure during the first three rounds; several people stay under suspicion.
  6. In the final the Case File is opened. Its records show where everyone really was and what they really carried, though none of them settles it alone. Only one person fits all three pieces of evidence: the killer.

Meet the suspects

Eight of the characters. The bigger editions add more.

Pepper Mint: Bartender
Pepper MintBartender
Wheelie Fast: Skating Instructor
Wheelie FastSkating Instructor
Skip Track: House DJ
Skip TrackHouse DJ
Tay Pover: Cassette Seller
Tay PoverCassette Seller
Echo Chambers: House Singer
Echo ChambersHouse Singer
Flick Switch: Lights and Fog Operator
Flick SwitchLights and Fog Operator
Cam Era: House Photographer
Cam EraHouse Photographer
Lee Otard: Aerobics Instructor
Lee OtardAerobics Instructor

Look inside

Murder on Disco Night: Host Guide
Host Guide
Murder on Disco Night: Character Booklets
Character Booklets
Murder on Disco Night: Case File
Case File
Murder on Disco Night: Envelope Covers
Envelope Covers

Questions

Can we play the same kit again?

Yes. Every game the draw makes someone else the killer and the evidence changes. If the same group plays again, have everyone take a different character.

What if I turn out to be the killer?

Nothing changes. The guide holds no information meant for the killer, and you prepared the cards and the file without reading them, so you are in the same position as everyone else.

Is the killer obvious the moment the records are opened?

No. The records give numbers, not names, and none of them shows the exact answer on its own; each one only leaves a few possibilities open. Finding the right person means reading the records together.

What if someone cancels at the last minute?

If their character has the highest number, simply leave it out. If not, the player with the highest-numbered character plays the missing character instead.

More printables you might like

The Glass Furnace: printable cold case file PDF cover$12.99
Toledo, Ohio · August 1987

The Glass Furnace

1–6 players2–3 hours59 documents3 sealed envelopes

The owner of a riverside glass plant is found dead in his own furnace room, and the coroner blames the heat. A plant up for sale, a strike vote set for Monday and five persons of interest make that hard to believe.

Colour + Printer-Friendly editions

One-time purchase. Not part of the subscription.

Final Cut at Meridian Pictures: printable escape room PDF cover$12.99
Hollywood · December 1949

Final Cut at Meridian Pictures

Ages 16+2–8 players90 minutes10 puzzles + the vault

The last night of shooting. The only negative of the studio’s biggest picture has vanished from the vault, and the studio president lies dead on Stage 7.

Colour + Printer-Friendly editions

One-time purchase. Not part of the subscription.

Whiteout: Station Kestrel: printable escape room PDF cover$12.99
Polar research station · February 1983

Whiteout: Station Kestrel

Ages 16+2–8 players90 minutes10 puzzles + the Incident Report

The generator is wrecked, the radio is dead and the last plane of the season lands in 90 minutes, with a whiteout rolling in behind it.

Colour + Printer-Friendly editions

One-time purchase. Not part of the subscription.

← All party kitsAll printables