Mystery Puzzle Book · Detective puzzles

The Saltmarsh Case Files: 25 Detective Puzzles

The Saltmarsh Case Files: 25 Detective Puzzles: mystery puzzle book PDF cover$4.39
$4.39 one-time
25 puzzles in 16 puzzle types, difficulty 1 to 537 pages, Colour and Printer-Friendly editions

A printable detective puzzle book. A lighthouse keeper vanishes in a storm, and every puzzle you solve reveals one fact that leads to his killer.

  • 25 puzzles in 16 puzzle types, difficulty 1 to 5
  • 37 pages, Colour and Printer-Friendly editions
  • US Letter and A4 PDFs in every edition
  • Clickable contents and wide margins for tablet and stylus
  • Two hints per puzzle, full answers and the verdict
  • English · Instant download (2 ZIP files)

One-time purchase. Not part of the subscription.

Good to know: The MurderMysteryTime subscription includes only the online games in the Cases section. Printable PDFs are not included and are sold separately. See the online membership.

About this game

The keeper of the Saltmarsh Light has gone missing in a storm, and Detective Sergeant Imogen Fairlie has 25 files on her desk. Each file is a different kind of puzzle: Morse code from a fisherman, a mirror-written note on blotting paper, a tide-table number lock, letter sudoku, word searches with a hidden message, a chart route across the bay, logic grids, alibi tables, a grid code and a keyword cipher. Every solved file reveals one fact. The puzzles get harder from 1 to 5, two hints per file and complete answers wait at the back, and when all 25 facts are in your notebook you fill in the Close the case form and name the killer.

This is a puzzle book with one story running through it. Instead of 25 unrelated puzzles, every page is a file from a single investigation in the fishing village of Saltmarsh, where the lighthouse keeper disappeared on a stormy night. You solve the file and its answer gives you one fact: when the lamp went dark, how someone reached the lighthouse, which alibi does not hold up.

The puzzle type changes from page to page, 16 types in all. You will decode Morse code, read a mirror note, unscramble anagrams, open number locks, fill letter sudoku, follow a route on a chart of the bay, spot the differences between two photos, work through logic grids and alibi tables, crack a grid code and finish with a keyword cipher. Nothing needs the internet or scissors, and no puzzle depends on colour.

At the end, a one-page form asks eight questions and tells you which files hold each answer. Fill it in from your facts, write the name of the killer, then turn to the verdict to see if you were right.

What’s inside

  • Colour Edition PDF (photo cover, clickable contents) in Letter and A4
  • Printer-Friendly Edition PDF (white pages, thin lines, greyscale photos) in Letter and A4
  • 25 puzzle files with story, difficulty marks and fact boxes
  • Suspect gallery, Close the case form, hints, answers and the verdict
  • A detective's notebook page for your working

How to play

  1. Download the zip and open the PDF on a tablet, or print it on Letter or A4 paper.
  2. Start at File 01 and solve the files in order; the difficulty mark on each page rises from 1 to 5.
  3. Write the fact each file reveals in the box at the bottom of its page.
  4. Stuck? Two hints per file are at the back, followed by the full answers.
  5. When all 25 facts are in your notebook, fill in the Close the case form and name the killer.

Look inside

Three puzzle pages from The Saltmarsh Case Files: Morse code, a chart route and a logic grid
The suspects page, the Close the case form and the verdict page
Printer-friendly pages: letter sudoku, word search and the answers

Questions

How long does the whole book take?

Most players need three to five hours, spread over a few sittings. The first files take a few minutes each; the last five can take twenty minutes or more.

Can I print it in black and white?

Yes. The Printer-Friendly Edition has white pages, thin lines and greyscale photos. No puzzle depends on colour in either edition.

Does it work on a tablet?

Yes. The Colour Edition has a clickable contents page and wide margins. Open it in any PDF app that lets you write with a stylus or a finger.

What age is it for?

Ages 12 and up. It is a cosy mystery: no gore and no violence on the page. Younger solvers may want help with the last few files.

Do I need to know any codes already?

No. Every page explains its puzzle, and the Morse alphabet and the code grid are printed where you need them.

What if I get stuck?

Every file has two hints at the back. The first gives a nudge and the second nearly gives it away. Full answers and the solved verdict follow.

Is it a group game or a solo book?

It is made for one solver, or two people sharing one copy. Each purchase is for one household.

Letter or A4?

Both are in each zip. Print at 100 percent with no scaling and the pages fit your paper.

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