Mystery Puzzle Book · Detective puzzles

Last Train to Edelweiss

Last Train to Edelweiss: mystery puzzle book PDF cover$12.99
$12.99 one-time
24 daily puzzles, 10 to 25 minutes each480-name suspect register plus a suspect tracker

A 24-Day Advent Murder Mystery: one printable puzzle a day, 480 suspects, one name left on Christmas Eve

  • 24 daily puzzles, 10 to 25 minutes each
  • 480-name suspect register plus a suspect tracker
  • Colour Edition and Printer-Friendly Edition, US Letter and A4
  • Two hints and the answer for every day
  • Sealed Christmas Eve solution; ages 12 and up
  • English · Instant download (2 ZIP files)

One-time purchase. Not part of the subscription.

Good to know: The MurderMysteryTime subscription includes only the online games in the Cases section. Printable PDFs are not included and are sold separately. See the online membership.

About this game

On 1 December the last sleeper train of the season to Edelweiss is stopped by snow at the little mountain town of Glockenau. That night a music-box collector is found dead in his compartment. Everyone who went through the gate of the town's Christmas market that evening, 480 passengers and traders, is on the register. Every morning until Christmas Eve, Inspector Marta Kessler sends you a coded note. Solve the day's puzzle, read the clue, cross names off. On 24 December exactly one name is left.

This is a puzzle book shaped like an advent calendar. Instead of a chocolate behind each door, every day from 1 to 24 December has its own page with one puzzle: a code to crack, a logic grid, a word search, a maze through a snowy town, a dining-car bill to add up, two photos to compare, a torn note to cut out and put back together. Every day brings a different kind of puzzle, they get a little harder as the month goes on, and the Sundays are bigger.

What turns it into a mystery is the register. At the front of the book are the 480 people who passed the gate of the Glockenau Christmas market on the night of the murder, each with an age, a home town, a train coach or market stall, a gate time, what they bought, the hat they wore and a pass number. Each solved puzzle gives you a clue such as 'the culprit passed the gate after 17:20' or 'the culprit did not buy a wooden sled', and each clue lets you cross more rows off. Every day page tells you how many names should be left, so you always know you are on track.

By Christmas Eve one name remains. A sealed page at the back explains who did it, how and why, in a gentle, cozy-mystery tone with nothing graphic. Play alone, as a couple or as a family: grown-ups solve the puzzle, younger helpers hunt through the register.

What’s inside

  • 46-page PDF in a Colour Edition (tablet or colour printer) and a Printer-Friendly Edition (black and white, low ink)
  • Both editions in US Letter and A4
  • 24 day pages with 24 different puzzle types
  • 480-name market gate register (11 pages) and a suspect tracker
  • Clickable contents page for tablets
  • Two hints and the answer for every day, plus picture answers
  • Sealed Christmas Eve solution
  • Read-me-first guide

How to play

  1. Download the zip and open the folder for your paper size (Letter or A4).
  2. Print the register (11 pages) once and keep it with the book; print the day pages one at a time or all together.
  3. Each day from 1 to 24 December, solve the puzzle on that day's page.
  4. Read the clue, cross off every register row it rules out and check your count against the number on the page.
  5. Stuck? Two hints and the answer for every day are at the back.
  6. On 24 December, with one name left, turn to the sealed solution page.

Look inside

Three day pages from the advent mystery: a backwards alphabet code, a spot-the-difference in a dining car and a 6 x 6 letter sudoku
The 480-name market gate register and the suspect tracker page
Hints and answers page and the picture answers page with the solved maze and sudoku grids

Questions

How long does each day take?

Ten to twenty minutes on most days. The three Sunday puzzles are bigger and can take up to twenty-five.

Do I have to print the whole book?

No. Print the register and the tracker once, then the day pages as you go. Day 23 is a cut-out sheet, so print that one single-sided. On a tablet you do not need to print anything.

Is it suitable for children?

The puzzles are written for ages 12 and up. The story is a gentle mystery with nothing graphic, and younger children love crossing names off the register once the clue is known.

What if I get a puzzle wrong?

Every day page says how many names should be left after that day. If your count is different, check the register again before the next day. Two hints and the full answer for every day are at the back.

Does it work in black and white?

Yes. The Printer-Friendly Edition has white pages and dark text, and no puzzle depends on colour; hats and purchases in the register are written as words.

Can we play it as a group?

Yes. One person reads Inspector Kessler's note, everyone solves, and the register hunt is shared. It works well as a daily family ritual over breakfast.

Is there only one possible answer?

Yes. Every puzzle has a single solution, and the 24 clues leave exactly one person on the register. The book was checked by a computer program that solves every puzzle and replays every clue.

When do I get it?

Straight away. After checkout you can download the zip with all four PDFs.

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